Ender (Asa Butterfield) plays the game. |
«« Ender's Game. Written and directed by Gavin Hood, based on the novel
by Orson Scott Card. At area theaters.
Full disclosure: I haven't read Orson Scott Card's Ender's Game. Though widely acclaimed,
its pulpy, "repelling the next alien bug invasion" idea already sounded
tired during the Reagan Administration. Matters have gotten worse since
then, as the premise has become the object of disaster-epic (Independence Day), cheeky political
satire (Starship Troopers) and
outright farce (Mars Attacks!). The
only way to make an un-ironic version of Ender's
Game now is to hope nobody saw those other movies.
Bad
news: they did.
Director
Gavin Hood (X-Men Origins: Wolverine,
Tsotsi) appears to have shut his eyes
and hoped for the best in his adaptation of Card's book. Special effects
notwithstanding, this is one of those rare movies that is so entirely sealed
off from its cultural context that it could have premiered anytime, in any
decade. For one (minor) instance: the characters in this supposed distant future
make reference to "e-mail", which seems about as likely as people in
2013 still calling their automobiles "horseless carriages."
For
those non-fanboys out there, Ender's Game
is about Ender Wiggen (Asa Butterfield), a gifted "tweener" who is
recruited by Earth's military government to command the human fleet against the
dreaded alien bugs, known as the Formics. It appears that only children are
agile in mind enough to command huge battle-fleets—which I guess makes
interstellar generalship like women's gymnastics. In any case, Ender is
regarded as Earth's last, best hope by the Academy's ranking gray-hair, Colonel
Graff (Harrison Ford), who clashes constantly (and tediously) with the resident
shrink (Viola Davis) over whether Ender is really, truly, absolutely ready to
save humanity. No points for guessing if he is or not master of his own
"game."
The
centerpiece dramatic device here is a zero-gravity gym where the space cadets
engage in mid-air laser-tag games. This may have sounded pretty cool in
1985—when laser-tag wasn't available to
play in most strip-malls—but the idea seems even more derivative now, after
watching Harry Potter prove himself in similar fashion. Quidditch in space is
still just quidditch.
Though
predicable and dull, Ender's Game is
topical in one sense: it endorses the superhero principle, the idea that what
we need is a singular, individual savior to solve our problems. It is true that
most Western literature extols the role of the individual in society—in fact,
the emergence of the individual in history pretty much is what Western
literature is all about. But today's taste for superhero stories arguably goes
beyond that. At a time when our problems seem so intractable, and our politics
so dead-ended, we yearn instead for someone extraordinary, someone above the
usual checks and balances, to swoop down and "fix it" for us. And
lest he or she become a Caesar, we further prefer them to go away, back to the
Batcave or the Fortress of Solitude, until we need them again.
I
suppose even forlorn hope is better than no hope at all. One problem with
waiting for superheroes, though, is that it invites everyone else to stand
around and watch, as the entire population of New York did at the climax of The Avengers. Worse, it excuses the fact
that most of our problems are not fixable by individuals at all. They're systemic problems, having to do with how
things are arranged and done by masses of people. Letting Ender Wiggen control
all our drones gets us some notable "kills", and doesn't require us to change hearts and
minds in Pakistan. Imagining Superman flush away greenhouse gases from our
atmosphere is gratifying, and absolves everybody from changing the cars they
drive. Superheroes do us favors, but are favors really a substitute for justice?
©
2013 Nicholas Nicastro
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